![]() ![]() When the Pneumatic Drill is used on top of an Oil Drum, it does not cause an explosion.This can result in the CPU worm accidentally throwing a Grenade which bounces back onto itself, regardless of its CPU skill level. However, a projectile's actual collision path sweeps a 7x5 rectangle, which may collide in a place the CPU worm didn't check. When computing the possibilities for firing a projectile, a CPU worm follows the paths with staggered pixels.(This can also happen in a Mission/Training round, if a worm continues roping after losing enough health to die that is a separate issue, and if anything needs to be fixed in that case it is the fact that a zombie worm can keep moving.) It is possible to fall onto a Crate in the middle of Rope Roll without collecting the crate.It is too easy to accidentally Surrender.The Sheep Launcher may brush against the roping worm and drop straight down.The Holy Hand Grenade may bounce against the roping worm and fall the wrong way.The Bazooka may hit the roping worm before it has any chance to retreat, instantly detonating even if there are no obstacles in the immediate vicinity.Weapons dropped by a roping worm will sometimes immediately hit or bounce against the roping worm.It is too easy to accidentally kick another player in the host lobby.One effect of this is that it may not be possible to search generated log files using a Cyrillic search pattern another is that online translation engines and other translation software may not work. As a result, Cyrillic strings emitted in log files or copied into the clipboard may not coincide with the original strings. ![]() Certain Cyrillic characters are internally represented as their look-alike Latin characters.Since v3.7.0.0, most of these have been translated the ones that remain untranslated are mostly strings that are printed in the chat in an online game (and thus may have to be printed in multiple different languages simultaneously depending on the configured Language of each connected player). There are some text strings (mainly those added since v3.0) that have not been translated and are shown only in English.A workaround for this is for the host to use the /open command (introduced in v3.7.2.1). A game hosted on WormNET will disappear from the list after a timeout, even if the game is still open for joining.In the end-of-round screen of an online game, the "Exit" button sometimes stays greyed out for an unreasonable or indefinite amount of time.As a result, attempting to add a team after joining a game can lock up the connection. due to an overly-aggressive firewall) may cause network packets of a certain size to be lost. Network configurations with broken path MTU discovery or Deep Packet Inspection (e.g.WormNET / Direct IP games hosted from systems lacking a network interface with a global IPv4 address (or behind a network firewall) may not be joinable by other players.The user's external IP address will not be autodetected until they connect to a WormNET server.There is currently no way to continue an interrupted match. A temporary network problem (manifesting as a TCP disconnect or timeout) causes the affected player to irreversibly drop out of the current game (and cause a two-player match to end).In v3.6.30.0 and later, if a client is in an online game with at least one other connected client, and the host stops responding (without detectably dropping the connection) during a remote client's turn, then the game will not automatically time out the connection.When a v3.6.24.1 user is present in an online game along with v3.6.23 or v3.6.24.2+ users, a desync may happen during long turns of the v3.6.23 / 3.6.24.2+ users.In an online game, the delay between turns (a minimum of 2 seconds) is perhaps sometimes longer than necessary.This applies both to the host/join screen and the in-game chat. Whispers are not sent securely, and can be spied upon using a network packet logger.One possible cause of crashes, sometimes before W:A even has a chance to start up, can be nonstandard, erroneous, or missing files in the directory structure of the W:A CD-ROM or installed "Worms Armageddon" folder, often due to a pirated copy of W:A.V3.6.31.2b Alpha Update () - first Steam release This document lists the changes which have been introduced in each version and provides a list of known issues and bugs in the current software. Since its initial release in 1999, Worms Armageddon has undergone continual evolution, with two programmers, Deadcode and CyberShadow, continuing to add new features and implement community-requested improvements to the game. 3.31 v3.6.31.2b Alpha Update () - first Steam release. ![]()
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